Some third-party utilities let players change a Sim's appearance. In Unleashed , skins for cats and dogs use a single bitmap image, though there are still separate meshes for pets' heads and bodies. Pet skins use a somewhat different naming system. All pet skins and meshes start with "B" or "xskin-B", which is followed by the three-character identifier and either "cat" or "dog". Pet meshes are identified as body or head by a "tag" on the end of the "xskin-" file's name. These files use the same naming conventions as the BMP files, but do not have skin tone information.
They consist of two parts. One contains the information about the shape of the mesh. These files are identified by the prefix "xskin-" and the file ending ". The other part, identified by the file ending ". These ". However, the "xskin-" file they point to is determined by a line in the file, so they can point to an "xskin-" with a different identifier, though they usually do not. The way skins and meshes work in The Sims means that some skins will work correctly with more than one mesh; a feature known as "crossmeshing".
Of course, each mesh needs to have an appropriately named copy of the BMP file, so crossmeshing involves manually copying and renaming BMP files. Crossmeshing can be available for several different reasons. Some Maxis meshes were made so that two, or even all three, body types could use the same BMP files.
Sometimes, two meshes are the same, but have different filenames. For example, the F and S meshes from Hot Date are the same as the B meshes that were included in a skin pack, and later in The Sims Deluxe Edition , and the B female adult mesh from Hot Date is the B female adult mesh from the base game. Also, each Maxis child mesh is the same for boys and girls.
On occasion, meshes that have rather different styles can use the same BMP files, either coincidentally or by design. One well-known example was a C series of adult female heads that could not only be crossmeshed with one another, but with the Maxis C adult female head. With the advent of the full 3D environment in The Sims 2 , skins become more complex.
Skins are still in BMP format but are now contained in a ". A Sim's body is now separate from their clothing , and there are now 4 basic skin tones light, medium-light, medium-dark and dark with each skin tone's graphic files being divided by age and gender. Some skin tones are hidden, and can be accessed by placing Create a Sim in Debug Mode. In addition, custom skin tones are now possible, and many are available as custom content.
That Sims' bodies and clothing are separate makes all outfits available to all Sims of the appropriate age and gender, regardless of their skin tone or body shape. It also means it is now possible to create distinguishing marks such as tattoos that are unique to a Sim, although in practice this is not an economical use of drive space. Some outfits are made so that Sims wearing them appear to have tattoos.
Pre-made Sims who have tattoos are actually wearing one of those outfits. After a cat becomes an adult, a Sim can stroke the cat, pick it up and hug it, or feed it a treat, although they can no longer be held and carried around. Sims can play with a full-grown cat by pulling out a cat teaser, tossing the cat in the air, or wiggling their fingers at it.
The cat teaser and finger-wiggle games will continue until canceled by the player, or until the cat or Sim ends them through free will. Cats generally enjoy these things, but when playing the finger-wiggle game, a cat may eventually become annoyed and scratch the Sim, which will lower the relationship between the two. Cats may also occasionally pounce at Sims and scare them; the frequency of this interaction does not appear to be based on their personality or their trained behaviors.
Unlike their counterparts in Unleashed , kittens in Pets are mobile and largely self-sufficient. They can feed themselves provided there is food available , use a litter box , and sleep on pet beds without the help of a Sim or their mother.
Kittens can also learn behaviors. However, they cannot go up or down stairs without the help of a Sim and they cannot get jobs or learn commands. The spectral cat will never age, has no gender and is unable to breed. It also doesn't have the bladder need, so litter boxes are unnecessary, although they can learn how to use the toilet.
If one of its need bars ever gets too low, or if the summoning witch leaves the lot, it will vanish, but can be resummoned with the same spell with its needs full.
They largely take a backseat role in this game. All three neighborhoods of Sims Pet Stories also feature a full predetermined list of both stray and adoptable premade cats and dogs, that differ for each neighborhood and do not match the Sims 2: Pets lineup.
Like Sims, cats have traits of their own. Initially, they are assigned three traits. Unlike dogs and horses , cats have no traits that are unique to them, but can develop traits over time. This means that even though a cat is not born or made with a certain trait, it may develop it over the course of its life.
Cats are able to hunt for and bring home collectibles that a Sim can keep in terrariums or send off to the science facility. Cats with the hunter trait are especially adept at this, but all cats must first be trained, either by a Sim or by a pet toy. VirtualDJ Avast Free Security.
WhatsApp Messenger. Talking Tom Cat. Clash of Clans. Subway Surfers. TubeMate 3. Google Play. Biden to send military medical teams to help hospitals. N95, KN95, KF94 masks. GameStop PS5 in-store restock. These traits are carried in a Sim's genetics , and passed on to their children. While The Sims 2 generally distinguishes between custom skins and those included with the game, hair is a partial exception. Some hair creators place their creations in their appropriate color bins.
Hair that has been "binned" will still be marked as custom content, but it will not be treated as custom hair, and the game may use it when assigning hair to a newly generated Sim. Sims can change their appearance through a mirror. Clothing has also undergone changes. Not only is there far more detail, but the top half of a Sim's Everyday outfit can now be separate from the bottom half, though Sims can still wear one-piece Everyday outfits.
Seasons added Outerwear , which will usually be worn in cold weather. Unlike The Sims , which used file-naming conventions to identify skins as Everyday, Formal, etc. While separate tops and bottoms can only be created as Everyday, whole outfits can placed in multiple categories. For example, an outfit can be flagged as both Everyday and Gym Clothes. Values are:. The Outerwear flag can only be set in SimPE by opening the file and manually editing the "category" field in the GZPS property set, but all other flags can be set from within the "Scan Folder" tool.
Editing the flags for tops and bottoms will allow them to appear in areas of Plan Outfit other than Everyday, but will not cause them to appear in other areas of CAS, clothing racks , or Body Shop. Not all clothing made with a pregnancy morph will have the maternity flag set, but that flag should not be set for clothing that has not been made with a pregnancy morph. The Sims 2 also uses internal flags to show which life stages can wear an article of clothing, and which gender it is for.
SimPE can be used to set these flags, but it is not recommended to have an article of clothing available to more than one life stage unless the stages are young adult and adult.
Likewise, an article of clothing can be flagged as being for both genders. This can be, and sometimes is, done with clothing for toddlers and children, as their bodies do not have gender differences. However, it is not recommended to have clothing for older Sims flagged as being for both genders. There is now an internal flag which controls which sounds are made when the Sim walks while wearing an outfit.
This flag is often left unchanged when custom clothes use a mesh that has been changed from one type to another. For example, clothes which use swimsuit meshes that have been remeshed to have shoes will often be flagged as barefoot.
The known values are:. Visibly pregnant Sims will wear maternity clothes in place of their Everyday outfit. A Sim's maternity outfit is assigned when the Sim becomes an adult, and is drawn from a set of hidden, maternity-only outfits. Unless the Sim is pregnant, it cannot be seen without using mods or modified objects. Even when a Sim is pregnant, the maternity clothes cannot be changed without using mods or modified objects, but many custom content creators have made default replacements for the Maxis maternity clothes.
Pregnant Sims will also have maternity PJs, swimwear, and undies, which are Maxis PJs, swimwear, and undies that are using a pregnancy morph. These outfits are not added to the household's wardrobe. Sometimes, a pregnant Sim's hair style will change to a Maxis default when the Sim is in maternity clothes. If this happens with a Sim using a Maxis hair style, it may be possible to prevent it by using Change Appearance to change the Sim's hairstyle, then using it again to restore the original Maxis hair style.
0コメント